DARK
6Immortal Dragon
Archetype:
Zombie counterpart
ATK:
500
DEF:
2400
View:
4672
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.
Immortal Dragon — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 56.8 · Deck: 60.8 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Immortal Dragon is a Level 6 DARK Zombie Tuner, so its main value is as a clean Synchro material body that stays a valid Tuner even when its effects are negated. Its Main Phase effect can reshape its Level, and its GY effect gives one recursion route after a Zombie is destroyed in battle, but both effects are once per turn and need a Zombie in the Deck or in battle, which caps accessibility and resource gain. It has no interaction or negation, so its 500 ATK and 2400 DEF earn nothing; the score rests on material conversion, recursion, and near-zero deck-slot cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Needs a Tuner plus non-Tuner Synchro setup or a Zombie destroyed in battle for the GY route, with no searcher in the text and no starter role in the combo data (observed, with inference on the route). |
| Combo & Conversion | 55 | Appears in both recorded combos, both as material, and those boards score a high average power index, but the sample is only two boards (observed, small sample). |
| Resource Economy | 50 | The Deck-to-GY Zombie send is self-mill fuel and the GY revival is a one-body recovery that is banished on leaving, so card advantage stays roughly even (verified from card text, inferred on net value). |
| Effect & Interaction | 10 | The text has no negation, removal, or hand-trap effect, so it offers no opponent interaction (verified). |
| Material Utility | 70 | A Level 6 DARK Tuner is a clean Synchro material, and the body keeps this value even when its effects are negated (verified from text, observed in combos as material). |
| Resilience & Flexibility | 55 | Two effects work in different zones, the Main Phase and the GY, but both are once per turn and the GY route needs a Zombie battle loss (verified from text, inferred). |
| Deck-Building Efficiency | 70 | It is normally run as a single copy with no garnet or brick restriction in the observed decks (observed in 400 decks, 387 at one copy). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 56.8, Deck ≈ 60.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 6 DARK Tuner that stays a valid Synchro material even if its effects are negated
- Once-per-turn Level change lets it match varied Synchro requirements
- GY revival gives a recursion route after a Zombie is destroyed in battle
- Near-zero deck-slot cost; typically a single copy
Weaknesses
- No negation, removal, or hand-trap effect; 500 ATK and 2400 DEF earn no points
- Both effects are once per turn and depend on a Zombie in the Deck or a Zombie lost in battle
- No searcher or starter role in the recorded combos
Counters / choke points
- Negating its effects does not remove its value as material, so counters work mainly by stopping its GY revival and Level change
- Monster-removal or Synchro-summon disruption before the Tuner is used as material
Best use
Synchro Tuner material and GY recursion for Zombie lines. Decks: Zombie-based Synchro and Zombie-counterpart decks, Decks with Uni-Zombie, Zombie World, and Mezuki as partners. Suggested copies: 1.
Evidence & gaps
- Verified: Level 6 DARK Zombie Synchro Tuner, ATK 500 / DEF 2400 (card text); Once-per-turn Level change via a Deck-to-GY Zombie send (card text); GY Special Summon with a banish-on-leave clause after a Zombie is destroyed in battle (card text); Present in all 400 sampled decks, 387 of them at 1 copy (deck evidence)
- Observed: Appears in 2 of 2 recorded combos, both as material (combo evidence, small sample); Top partners include Uni-Zombie (71.2%) and Vampire Sucker (62.8%) (deck evidence); Usage statistics show 100% inclusion at typical 1 copy in 3 archetypes (usage statistics)
- Inferred: Material value survives effect negation because the Tuner body remains; Recursion route is practical only with Zombie battle losses or Zombie sends
- Data gaps: No banlist token; assumed 3 copies (unlimited) Only 2 recorded combos, so combo conversion rests on a very small sample No searcher or tutor data for this card Guides are short snippets with no rulings or detailed combo steps






